I was asked to draw some of the peelers that we use to fuse pipe for inclusion in training materials. It was an opportunity model the tools in Cinema 4D to give us the flexibility to highlight any aspect of the tool from any angle.

The knurling is modeled, which isn’t great for poly count but looks pretty sharp.
Pencil-style peeler detail.
This more complicated peeler features a few different points of articulation; they’re all included in the model.
Detail. I’m happy with how the HDRI lighting turned out.

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